![]() You will start with a lot of units being able to drain all the barbs in the new area instantly. After relocating you will be at least a day ahead of your competitors. Follow my guide strictly and try to farm without any breaks, cut on sleep or get friends to co-play. Use this time as your life depended on it. On worlds speed 1.0 it expires after 48 hours, 1.5 x speed 36 hours and 2.0 x speed 24 hours. The proportion of that advantage will depend mostly on how much you can farm before relocating.įirst thing you should do when considering relocation is to check the inventory for expiry time of the item. The reason for it is simple you want to use the relocate item not only to change your location but to gain instant advantage over the new players in the area you will be relocating into. If the area is better and there are at least 2-3 villages in your 7 x 7 then you should stay. If you get located in a very poor farming area with basically no barbarian villages within your 7x7 then you should start again rather than relocating. You can play for 24-48 hours (depending on world’s speed) and relocate the village to a new area or, you can choose to start again with a new village in a new area. Of course it will not always be the case and if it happens that you will get a poor area you will still have two options for changing location. Because this strategy relies so heavily on farming with defensive quest units you will need to have at least few barbarian villages around you. Therefore the first thing you should do after staring is looking at the map. When starting a world you will have three opportunities of getting a suitable location. ![]() I have started in an area with 5 barbarian villages within the 2 hours sword speed which was more than satisfying. It wasn’t a perfect scenario as the area had no real farming competition making my job looking way too easy. I have started my test run on the far rim of W92. Those locations are generally known to be a better farming ground, having fewer competitors, less spiking and more growth options later on. My preferable start location would always be away from the core usually on the outskirts of one of the core continents. I have written it from a perspective of non-premium account to show that it is still possible to have a good start without using premium points. The strategy relies heavily on the quest system and early farming for rushing stables with the minimal investment into mines. I am not an expert and I am sure there are players with better strategies but after using the strategy successfully on multiple worlds I am confident it could improve game play of many players. I have put all my observations together into a detailed guide describing the first week of the start-up. The recent changes however (especially the new quest system) have significantly changed the opening. There have been quite a few start-up guides written over the years and regardless of the game updates the core principles still apply. This guide is directed mostly to new or less experienced players that have been struggling during the start-up.
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