![]() You need to give yourself breathing room by using grab attacks, which are done just by running into the thugs. Of course, Sonic Blast Man doesn’t give you many opportunities to use those special attacks. There are a few other situational finishers, depending on what buttons you press after you get your five jabs in. For example, the uppercut does a decent amount of damage and will stun the hapless baddie but won’t keep the other enemies off your back as effectively as the super punch, which sends the victim careening across the screen and knocking down other bad guys in their path. Which special move you want to use in any given moment is what gives Sonic Blast Man its depth. The range is so short and it does almost no damage! But the jab is basically a combo builder, where if you can land five quick swats in a row to a bad guy you get to do a special move of your choice. There’s only one real attack – the jab – which I was immediately turned off by. You can jump kick, of course, but the timing is so exact and unforgiving that it is usually worthless. Players can do a very short-range jab attack, a funny little spin move that hits everyone around you but leaves you open for a second or two for a counter attack, and a limited special move that turns your punches into earth-rocking power attacks. Sonic Blast Man dispenses with that trinity. Punches, kicks, and jump kicks are the three common tools players have in these games. I might have a hard time figuring out which game was which if it weren’t for the character of Sonic Blast Man looking like a bad Japanese children’s television show instead of a burly Russian man in suspenders.īrawlers aren’t really known for nuance. Sonic Blast Man resembles Final Fight at first glance, as both games share a similar graphical style and identical perspective. ![]() Approximate Release Month: February 1993 Genre: Brawler Developer: Taito Publisher: Taitoĭespite the game’s slow pace, Sonic Blast Man is a surprisingly technical take on the beat-’em-up genre.
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